![]() Just replace the URL in the git clone command.Ĭmake -g "Visual Stux86". The instructions should work for other forks too, including the RetroPie fork. This requires setting up CMake to find all of the libraries that we have just configured. The final step is to do the actual build of EmulationStation. Open c:\src\lib\SDL2-2.0.5\build\SDL2.sln in VS Nmake /f Makefile.vc mode=dll VC=14 DEBUG=noĭownload (You will need the DLLs from this in a bit) Nmake /f Makefile.vc mode=dll VC=14 DEBUG=yes Open a Visual Studio Developer Command Prompt Open C:\src\lib\freetype-2.7\builds\windows\vc2010\freetype.sln i VS Open c:\src\lib\FreeImage\ in Visual StudioĪllow Visual Studio to convert project to 2015Įdit tif_config.h to remove #define snprintf _snprintf I have linked to specific versions of the libraries in each case because I know these build without issue with ES. ![]() Next we need to download and build all the dependent libraries for ES. Select Visual C ->Common Tools (nothing else).Use the web setup at selecting the following options: I tested this process from a freshly installed Windows 10 VM so am confident that the steps are complete.Ī few tools are required on the Windows system in order to build ES:Įnsure you select "Add CMake to the path for all users" during installation I recently went through that pain in order to create a Windows build of my ES fork for people to try so I thought I would document the process from the beginning to hopefully save others from having to work it out. Whilst building EmulationStation on Linux and Raspberry Pi is a relatively painless (and well documented) experience, the same cannot be said for building it on Windows.
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